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author | marcel |
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date | Fri, 02 Sep 2011 08:48:21 -0400 |
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//Include for Babel //Copyright (c) by Steffen Reith and Oliver Weichold 1996-2002 // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation version 2 of the License. //EMail: streit@streit.cc //For chemical questions send mail to //weichold@sas.upenn.edu //$Id: babel_povray3.inc 3895 2010-07-22 10:36:05Z baoilleach $ #include "colors.inc" #include "metals.inc" //Do a ball and sticks model as default (nothing defined) #ifndef (BAS) #ifndef (SPF) #ifndef (CST) #declare BAS = true; #declare SPF = false; #declare CST = false; #end #end #end //Default: No Ball and Sticks-model (if undefined) #ifndef (BAS) #declare BAS = false; #end //Default: No Spacefill-model (if undefined) #ifndef (SPF) #declare SPF = false; #end //Default: No capped sticks-model (if undefined) #ifndef (CST) #declare CST = false; #end //Is a model (BAS, SPF or CST) selected ? #if (!((BAS | SPF) | CST)) //Terminate parsing #error "You have to select BAS (default), SPF or CST" #end //Select only one model #if ((BAS & SPF) | ((BAS & CST) | (SPF & CST))) //Terminate parsing #error "You have to select only one model-type" #end //Display copyright #render "\n\n" #render "\nbabel31.inc (C) 1996-2002 by\n" #render "Oliver Weichold (weichold@sas.upenn.edu)\n" #render "and Steffen Reith (streit@streit.cc)\n" #render "\n\n" //TRANS mode off by default (only needed for transparent textures) #ifndef (TRANS) #declare TRANS = false; #end #if (TRANS) #include "glass.inc" #end //Finishs for atoms (Nonmetals, Transmetals, Halfmetals and Metals) #if (TRANS) #declare TransFinish = finish { ambient 0.1 diffuse 0.1 specular 0.8 reflection 0.1 roughness 0.0003 phong 1 phong_size 400 } //Transparent finishs #declare MetalFinish = finish {TransFinish} #declare HalfMetalFinish = finish {TransFinish} #declare NonMetalFinish = finish {TransFinish} #declare TransMetalFinish = finish {TransFinish} #declare Bond_0_Finish = finish {TransFinish} #declare Bond_1_Finish = finish {TransFinish} #declare Bond_2_Finish = finish {TransFinish} #declare Bond_3_Finish = finish {TransFinish} #declare Bond_4_Finish = finish {TransFinish} #declare Bond_5_Finish = finish {TransFinish} //Filter values for transparent finishs #declare MetalFilter = 1.00; #declare HalfMetalFilter = 0.95; #declare NonMetalFilter = 1.00; #declare TransMetalFilter = 0.95; #declare Bond_0_Filter = 0.00; #declare Bond_1_Filter = 0.90; #declare Bond_2_Filter = 0.90; #declare Bond_3_Filter = 0.90; #declare Bond_4_Filter = 0.90; #declare Bond_5_Filter = 0.90; #else //Solid finishs #declare MetalFinish = finish {F_MetalA} #declare HalfMetalFinish = finish {F_MetalD} #declare NonMetalFinish = finish { ambient 0.2 diffuse 0.8 brilliance 1.0 phong 1.0 phong_size 80 reflection 0.25 } #declare TransMetalFinish = finish {F_MetalD} #declare Bond_0_Finish = finish {F_MetalC} #declare Bond_1_Finish = finish {F_MetalC} #declare Bond_2_Finish = finish {F_MetalC} #declare Bond_3_Finish = finish {F_MetalC} #declare Bond_4_Finish = finish {F_MetalC} #declare Bond_5_Finish = finish {F_MetalC} //No additional filter (texture is not transparent) #declare MetalFilter = 0.0; #declare HalfMetalFilter = 0.0; #declare NonMetalFilter = 0.0; #declare TransMetalFilter = 0.0; #declare Bond_0_Filter = 0.0; #declare Bond_1_Filter = 0.0; #declare Bond_2_Filter = 0.0; #declare Bond_3_Filter = 0.0; #declare Bond_4_Filter = 0.0; #declare Bond_5_Filter = 0.0; #end //Thickness of Bonds (see Makro Bond_order) #if (CST) // For capped-stick models you must use _one_ Bond_Thick ! #declare Bond_Thick_0 = 0.1; #declare Bond_Thick_1 = Bond_Thick_0; #declare Bond_Thick_2 = Bond_Thick_0; #declare Bond_Thick_3 = Bond_Thick_0; #declare Bond_Thick_4 = Bond_Thick_0; #declare Bond_Thick_5 = Bond_Thick_0; #else #declare Bond_Thick_0 = 0.1; #declare Bond_Thick_1 = 0.1; #declare Bond_Thick_2 = 0.1; #declare Bond_Thick_3 = 0.1; #declare Bond_Thick_4 = 0.1; #declare Bond_Thick_5 = 0.1; #end //Colors for Bonds (see Makro Bond_order) #declare Bond_0_Color = rgbf <1.00,0.725,0.275,Bond_0_Filter>; #declare Bond_1_Color = rgbf <1.00,0.725,0.275,Bond_1_Filter>; #declare Bond_2_Color = rgbf <1.00,0.725,0.275,Bond_2_Filter>; #declare Bond_3_Color = rgbf <1.00,0.725,0.275,Bond_3_Filter>; #declare Bond_4_Color = rgbf <1.00,0.725,0.275,Bond_4_Filter>; #declare Bond_5_Color = rgbf <1.00,0.725,0.275,Bond_5_Filter>; #declare Bond_0_Color = rgbf <0.95,0.95,0.1,Bond_0_Filter>; #declare Bond_1_Color = rgbf <0.95,0.95,0.1,Bond_1_Filter>; #declare Bond_2_Color = rgbf <0.95,0.95,0.1,Bond_2_Filter>; #declare Bond_3_Color = rgbf <0.95,0.95,0.1,Bond_3_Filter>; #declare Bond_4_Color = rgbf <0.95,0.95,0.1,Bond_4_Filter>; #declare Bond_5_Color = rgbf <0.95,0.95,0.1,Bond_5_Filter>; //The bond declarations #declare bond_0 = cylinder { <0,0,0> <1,0,0> Bond_Thick_0 texture { pigment {color Bond_0_Color} finish {Bond_0_Finish} } #if (TRANS) interior{ I_Glass} #end } #declare bond_1 = cylinder { <0,0,0> <1,0,0> Bond_Thick_1 texture { pigment {color Bond_1_Color} finish {Bond_1_Finish} } #if (TRANS) interior{ I_Glass} #end } #declare bond_2 = cylinder { <0,0,0> <1,0,0> Bond_Thick_2 texture { pigment {color Bond_2_Color} finish {Bond_2_Finish} } #if (TRANS) interior{ I_Glass} #end } #declare bond_3 = cylinder { <0,0,0> <1,0,0> Bond_Thick_3 texture { pigment {color Bond_3_Color} finish {Bond_3_Finish} } #if (TRANS) interior{ I_Glass} #end } #declare bond_4 = cylinder { <0,0,0> <1,0,0> Bond_Thick_4 texture { pigment {color Bond_4_Color} finish {Bond_4_Finish} } #if (TRANS) interior{ I_Glass} #end } #declare bond_5 = cylinder { <0,0,0> <1,0,0> Bond_Thick_5 texture { pigment {color Bond_5_Color} finish {Bond_5_Finish} } #if (TRANS) interior{ I_Glass} #end } //Generic definition of an atom #if (BAS) #render "\n\nCalculate a ball and sticks model of :" #declare atom = sphere {<0,0,0>,0.6} #end #if (SPF) #render "\n\nCalculate a spacefill model of :" #declare atom = sphere {<0,0,0>,1.66} #end #if (CST) #render "\n\nCalculate a capped sticks model of :" #declare atom = sphere {<0,0,0>,1.0} #end //For Povray 3.1 only #version 3.1; //For capped sticks models we use Bond_Thick_0 for all atom radii #if (CST) #declare Radius_C1 = Bond_Thick_0; #declare Radius_C2 = Bond_Thick_0; #declare Radius_C3 = Bond_Thick_0; #declare Radius_H = Bond_Thick_0; #declare Radius_D = Bond_Thick_0; #declare Radius_O = Bond_Thick_0; #declare Radius_N = Bond_Thick_0; #declare Radius_S = Bond_Thick_0; #declare Radius_P = Bond_Thick_0; #declare Radius_F = Bond_Thick_0; #declare Radius_Cl = Bond_Thick_0; #declare Radius_Br = Bond_Thick_0; #declare Radius_I = Bond_Thick_0; #declare Radius_Si = Bond_Thick_0; #declare Radius_B = Bond_Thick_0; #declare Radius_Ge = Bond_Thick_0; #declare Radius_Se = Bond_Thick_0; #declare Radius_Ca = Bond_Thick_0; #declare Radius_Ca2 = Bond_Thick_0; #declare Radius_Sn = Bond_Thick_0; #declare Radius_Sn2 = Bond_Thick_0; #declare Radius_Sn4 = Bond_Thick_0; #declare Radius_Pb = Bond_Thick_0; #declare Radius_Pb2 = Bond_Thick_0; #declare Radius_Pb4 = Bond_Thick_0; #declare Radius_Te = Bond_Thick_0; #declare Radius_Te4 = Bond_Thick_0; #declare Radius_Te6 = Bond_Thick_0; #declare Radius_Na = Bond_Thick_0; #declare Radius_Na1 = Bond_Thick_0; #declare Radius_K = Bond_Thick_0; #declare Radius_K1 = Bond_Thick_0; #declare Radius_Li = Bond_Thick_0; #declare Radius_Li1 = Bond_Thick_0; #declare Radius_Al = Bond_Thick_0; #declare Radius_Al3 = Bond_Thick_0; #declare Radius_Mn = Bond_Thick_0; #declare Radius_Mn2 = Bond_Thick_0; #declare Radius_Mn3 = Bond_Thick_0; #declare Radius_Mn4 = Bond_Thick_0; #declare Radius_W = Bond_Thick_0; #declare Radius_W4 = Bond_Thick_0; #declare Radius_W6 = Bond_Thick_0; #declare Radius_Fe = Bond_Thick_0; #declare Radius_Fe2 = Bond_Thick_0; #declare Radius_Fe3 = Bond_Thick_0; #declare Radius_Pd = Bond_Thick_0; #declare Radius_Pd2 = Bond_Thick_0; #declare Radius_Pd4 = Bond_Thick_0; #declare Radius_Ni = Bond_Thick_0; #declare Radius_Ni2 = Bond_Thick_0; #declare Radius_Ni3 = Bond_Thick_0; #declare Radius_Cu = Bond_Thick_0; #declare Radius_Cu1 = Bond_Thick_0; #declare Radius_Cu2 = Bond_Thick_0; #declare Radius_V = Bond_Thick_0; #declare Radius_V2 = Bond_Thick_0; #declare Radius_V3 = Bond_Thick_0; #declare Radius_V4 = Bond_Thick_0; #declare Radius_V5 = Bond_Thick_0; #declare Radius_Zn = Bond_Thick_0; #declare Radius_Zn2 = Bond_Thick_0; #else //Atom radii in A as published in J. Emsley, The Elements, //Clarender Press, Oxford 1991 //All uncharged radii are kovalent. The values for Na and V are calculated //from the atomic radius (10% less). //We use the kovalent radii for the description of metal atoms. If you want to //use ion radii, just replace the radius in the atom description. //E.g., replace // //scale Radius_Zn // //by // //scale Radius_Zn2 // //for creating a sphere with the ion radius of Zn2+. #declare Radius_C1 = 0.770; #declare Radius_C2 = 0.670; #declare Radius_C3 = 0.600; #declare Radius_H = 0.370; #declare Radius_D = 0.370; #declare Radius_O = 0.660; #declare Radius_N = 0.700; #declare Radius_S = 1.040; #declare Radius_P = 1.100; #declare Radius_F = 0.580; #declare Radius_Cl = 0.990; #declare Radius_Br = 1.142; #declare Radius_I = 1.330; #declare Radius_Si = 1.170; #declare Radius_B = 0.880; #declare Radius_Ge = 1.220; #declare Radius_Se = 1.170; #declare Radius_Ca = 1.740; #declare Radius_Ca2 = 1.060; #declare Radius_Sn = 1.400; #declare Radius_Sn2 = 0.930; #declare Radius_Sn4 = 0.740; #declare Radius_Pb = 1.540; #declare Radius_Pb2 = 1.320; #declare Radius_Pb4 = 0.890; #declare Radius_Te = 1.370; #declare Radius_Te4 = 0.970; #declare Radius_Te6 = 0.560; #declare Radius_Na = 1.380; #declare Radius_Na1 = 0.980; #declare Radius_K = 2.030; #declare Radius_K1 = 1.330; #declare Radius_Li = 1.230; #declare Radius_Li1 = 0.780; #declare Radius_Al = 1.250; #declare Radius_Al3 = 0.570; #declare Radius_Mn = 1.170; #declare Radius_Mn2 = 0.910; #declare Radius_Mn3 = 0.700; #declare Radius_Mn4 = 0.520; #declare Radius_W = 1.300; #declare Radius_W4 = 0.680; #declare Radius_W6 = 0.620; #declare Radius_Fe = 1.165; #declare Radius_Fe2 = 0.820; #declare Radius_Fe3 = 0.670; #declare Radius_Pd = 1.280; #declare Radius_Pd2 = 0.860; #declare Radius_Pd4 = 0.640; #declare Radius_Ni = 1.150; #declare Radius_Ni2 = 0.780; #declare Radius_Ni3 = 0.620; #declare Radius_Cu = 1.170; #declare Radius_Cu1 = 0.960; #declare Radius_Cu2 = 0.720; #declare Radius_V = 1.188; #declare Radius_V2 = 0.720; #declare Radius_V3 = 0.650; #declare Radius_V4 = 0.610; #declare Radius_V5 = 0.590; #declare Radius_Zn = 1.250; #declare Radius_Zn2 = 0.830; #end //Atom descriptions //Section: Nonmetals #declare Color_C1 = rgbf <0.00,0.00,0.00,NonMetalFilter>; #declare Atom_C1 = object { atom scale Radius_C1 texture { pigment {color Color_C1} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_C = Atom_C1 #declare Atom_Cac = Atom_C1 #declare Atom_Cbl = Atom_C1 #declare Atom_Cmi = Atom_C1 #declare Atom_Crad = Atom_C1 #declare Atom_Cx = Atom_C1 #declare Atom_Nr = Atom_C1 #declare Radius_Cac = Radius_C1; #declare Radius_Cbl = Radius_C1; #declare Radius_Cmi = Radius_C1; #declare Radius_Crad = Radius_C1; #declare Radius_Cx = Radius_C1; #declare Radius_Nr = Radius_C1; #declare Color_C = Color_C1; #declare Color_Cac = Color_C1; #declare Color_Cbl = Color_C1; #declare Color_Cmi = Color_C1; #declare Color_Crad = Color_C1; #declare Color_Cx = Color_C1; #declare Color_Nr = Color_C1; #declare Color_C2 = rgbf <0.00,0.00,0.00,NonMetalFilter>; #declare Atom_C2 = object { atom scale Radius_C2 texture { pigment {color Color_C2} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_C3 = rgbf <0.00,0.00,0.00,NonMetalFilter>; #declare Atom_C3 = object { atom scale Radius_C3 texture { pigment {color Color_C3} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_Car = Atom_C3 #declare Atom_Cpl = Atom_C3 #declare Atom_Cx = Atom_C3 #declare Radius_Car = Radius_C3; #declare Radius_Cpl = Radius_C3; #declare Radius_Cx = Radius_C3; #declare Color_Car = Color_C3; #declare Color_Cpl = Color_C3; #declare Color_Cx = Color_C3; #declare Color_H = rgbf <1.00,1.00,1.00,NonMetalFilter>; #declare Atom_H = object { atom scale Radius_H texture { pigment {color Color_H} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_HC = Atom_H #declare Atom_HO = Atom_H #declare Atom_HN = Atom_H #declare Atom_Hpl = Atom_H #declare Radius_HC = Radius_H; #declare Radius_HO = Radius_H; #declare Radius_HN = Radius_H; #declare Radius_Hpl = Radius_H; #declare Color_HC = Color_H; #declare Color_HO = Color_H; #declare Color_HN = Color_H; #declare Color_Hpl = Color_H; #declare Color_D = rgbf <0.85,0.85,0.95,NonMetalFilter>; #declare Atom_D = object { atom scale Radius_D texture { pigment {color Color_D} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_DC = Atom_D #declare Radius_DC = Radius_D; #declare Color_DC = Color_D; #declare Color_O = rgbf <1.00,0.00,0.00,NonMetalFilter>; #declare Atom_O = object { atom scale Radius_O texture { pigment {color Color_O} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_O3 = Atom_O #declare Atom_O2 = Atom_O #declare Atom_Omi = Atom_O #declare Atom_OCO2 = Atom_O #declare Atom_Oany = Atom_O #declare Atom_Oco2 = Atom_O #declare Radius_O3 = Radius_O; #declare Radius_O2 = Radius_O; #declare Radius_Omi = Radius_O; #declare Radius_OCO2 = Radius_O; #declare Radius_Oany = Radius_O; #declare Radius_Oco2 = Radius_O; #declare Color_O3 = Color_O; #declare Color_O2 = Color_O; #declare Color_Omi = Color_O; #declare Color_OCO2 = Color_O; #declare Color_Oany = Color_O; #declare Color_Oco2 = Color_O; #declare Color_N = rgbf <0.14,0.42,0.56,NonMetalFilter>; #declare Atom_N = object { atom scale Radius_N texture { pigment {color Color_N} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_NPL3 = Atom_N #declare Atom_N2 = Atom_N #declare Atom_N4 = Atom_N #declare Atom_N3 = Atom_N #declare Atom_Npl = Atom_N #declare Atom_N2pl = Atom_N #declare Atom_Naz = Atom_N #declare Atom_N1 = Atom_N #declare Atom_Nox = Atom_N #declare Atom_Ntr = Atom_N #declare Atom_NC = Atom_N #declare Atom_Nar = Atom_N #declare Atom_Nam = Atom_N #declare Atom_Ngpl = Atom_N #declare Atom_N3pl = Atom_N #declare Atom_Nany = Atom_N #declare Radius_NPL3 = Radius_N; #declare Radius_N2 = Radius_N; #declare Radius_N4 = Radius_N; #declare Radius_N3 = Radius_N; #declare Radius_Npl = Radius_N; #declare Radius_N2pl = Radius_N; #declare Radius_Naz = Radius_N; #declare Radius_N1 = Radius_N; #declare Radius_Nox = Radius_N; #declare Radius_Ntr = Radius_N; #declare Radius_NC = Radius_N; #declare Radius_Nar = Radius_N; #declare Radius_Nam = Radius_N; #declare Radius_Ngpl = Radius_N; #declare Radius_N3pl = Radius_N; #declare Radius_Nany = Radius_N; #declare Color_NPL3 = Color_N; #declare Color_N2 = Color_N; #declare Color_N4 = Color_N; #declare Color_N3 = Color_N; #declare Color_Npl = Color_N; #declare Color_N2pl = Color_N; #declare Color_Naz = Color_N; #declare Color_N1 = Color_N; #declare Color_Nox = Color_N; #declare Color_Ntr = Color_N; #declare Color_NC = Color_N; #declare Color_Nar = Color_N; #declare Color_Nam = Color_N; #declare Color_Ngpl = Color_N; #declare Color_N3pl = Color_N; #declare Color_Nany = Color_N; #declare Color_F = rgbf<1.00,1.00,0.88,NonMetalFilter>; #declare Atom_F = object { atom scale Radius_F texture { pigment {color Color_F} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Cl = rgbf <0.20,0.80,0.20,NonMetalFilter>; #declare Atom_Cl = object { atom scale Radius_Cl texture { pigment {color Color_Cl} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Br = rgbf <0.65,0.16,0.16,NonMetalFilter>; #declare Atom_Br = object { atom scale Radius_Br texture { pigment {color Color_Br} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_I = rgbf<0.58,0.44,0.86,NonMetalFilter>; #declare Atom_I = object { atom scale Radius_I texture { pigment {color Color_I} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_P = rgbf <1.00,0.50,0.00,NonMetalFilter>; #declare Atom_P = object { atom scale Radius_P texture { pigment {color Color_P} finish{NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_Pac = Atom_P #declare Atom_P3 = Atom_P #declare Atom_Pox = Atom_P #declare Atom_P3pl = Atom_P #declare Radius_Pac = Radius_P; #declare Radius_P3 = Radius_P; #declare Radius_Pox = Radius_P; #declare Radius_P3pl = Radius_P; #declare Color_Pac = Color_P; #declare Color_P3 = Color_P; #declare Color_Pox = Color_P; #declare Color_P3pl = Color_P; #declare Color_S = rgbf <1.00,1.00,0.00,NonMetalFilter>; #declare Atom_S = object { atom scale Radius_S texture { pigment {color Color_S} finish {NonMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_S3pl = Atom_S #declare Atom_S3 = Atom_S #declare Atom_S2 = Atom_S #declare Atom_Sac = Atom_S #declare Atom_Sox = Atom_S #declare Atom_Sany = Atom_S #declare Atom_So = Atom_S #declare Radius_S3pl = Radius_S; #declare Radius_S3 = Radius_S; #declare Radius_S2 = Radius_S; #declare Radius_Sac = Radius_S; #declare Radius_Sox = Radius_S; #declare Radius_Sany = Radius_S; #declare Radius_So = Radius_S; #declare Color_S3pl = Color_S; #declare Color_S3 = Color_S; #declare Color_S2 = Color_S; #declare Color_Sac = Color_S; #declare Color_Sox = Color_S; #declare Color_Sany = Color_S; #declare Color_So = Color_S; //A special color for halfmetals #declare HalfMetalColor = rgbf <0.6,0.6,0.85,HalfMetalFilter>; //Section: HalfMetals #declare Color_B = rgbf <0,1.0,0,HalfMetalFilter>; #declare Atom_B = object { atom scale Radius_B texture { pigment {color Color_B} finish {HalfMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_Bac = Atom_B #declare Atom_Box = Atom_B #declare Radius_Bac = Radius_B; #declare Radius_Box = Radius_B; #declare Color_Bac = Color_B; #declare Color_Box = Color_B; #declare Color_Si = HalfMetalColor; #declare Atom_Si = object { atom scale Radius_Si texture { pigment {color Color_Si} finish {HalfMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Ge = HalfMetalColor; #declare Atom_Ge = object { atom scale Radius_Ge texture { pigment {color Color_Ge} finish {HalfMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Se = HalfMetalColor; #declare Atom_Se = object { atom scale Radius_Se texture { pigment {color Color_Se} finish {HalfMetalFinish} } #if (TRANS) interior{ I_Glass} #end } //Metals #declare Color_Metal = rgbf <0.94,0.93,0.90,MetalFilter>; #declare Color_Te = rgbf <0.6,0.6,0.6,MetalFilter>; #declare Atom_Te = object { atom scale Radius_Te texture { pigment {color Color_Te} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Li = Color_Metal; #declare Atom_Li = object { atom scale Radius_Li texture { pigment {color Color_Li} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Na = Color_Metal; #declare Atom_Na = object { atom scale Radius_Na texture { pigment {color Color_Na} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_K = Color_Metal; #declare Atom_K = object { atom scale Radius_K texture { pigment {color Color_K} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Ca = Color_Metal; #declare Atom_Ca = object { atom scale Radius_Ca texture { pigment {color Color_Ca} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Al = Color_Metal; #declare Atom_Al = object { atom scale Radius_Al texture { pigment {color Color_Al} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Sn = Color_Metal; #declare Atom_Sn = object { atom scale Radius_Sn texture { pigment {color Color_Sn} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Pb = Color_Metal; #declare Atom_Pb = object { atom scale Radius_Pb texture { pigment {color Color_Pb} finish {MetalFinish} } #if (TRANS) interior{ I_Glass} #end } //TransMetals #declare Color_TransMetal = rgbf <0.94,0.93,0.90,TransMetalFilter>; #declare Color_W = Color_TransMetal; #declare Atom_W = object { atom scale Radius_W texture { pigment {color Color_W} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Pd = Color_TransMetal; #declare Atom_Pd = object { atom scale Radius_Pd texture { pigment {color Color_Pd} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Ni = Color_TransMetal; #declare Atom_Ni = object { atom scale Radius_Ni texture { pigment {color Color_Ni} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Cu = rgbf <0.50,0.25,0.15,TransMetalFilter>; #declare Atom_Cu = object { atom scale Radius_Cu texture { pigment {color Color_Cu} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Mn = Color_TransMetal; #declare Atom_Mn = object { atom scale Radius_Mn texture { pigment {color Color_Mn} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Fe = Color_TransMetal; #declare Atom_Fe = object { atom scale Radius_Fe texture { pigment {color Color_Fe} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_V = Color_TransMetal; #declare Atom_V = object { atom scale Radius_V texture { pigment {color Color_V} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_V2 = object { atom scale Radius_V2 texture { pigment {color Color_V} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_V3 = object { atom scale Radius_V3 texture { pigment {color Color_V} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_V4 = object { atom scale Radius_V4 texture { pigment {color Color_V} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_V5 = object { atom scale Radius_V5 texture { pigment {color Color_V} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Color_Zn = Color_TransMetal; #declare Atom_Zn = object { atom scale Radius_Zn texture { pigment {color Color_Zn} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end } #declare Atom_Zn2 = object { atom scale Radius_Zn2 texture { pigment {color Color_Zn} finish {TransMetalFinish} } #if (TRANS) interior{ I_Glass} #end }