Mercurial > repos > yufei-luo > s_mart
view commons/tools/GameXmlMaker.py @ 19:9bcfa7936eec
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author | m-zytnicki |
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date | Mon, 29 Apr 2013 03:23:29 -0400 |
parents | 94ab73e8a190 |
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#!/usr/bin/env python ##@file GameXmlMaker.py # Copyright INRA (Institut National de la Recherche Agronomique) # http://www.inra.fr # http://urgi.versailles.inra.fr # # This software is governed by the CeCILL license under French law and # abiding by the rules of distribution of free software. You can use, # modify and/ or redistribute the software under the terms of the CeCILL # license as circulated by CEA, CNRS and INRIA at the following URL # "http://www.cecill.info". # # As a counterpart to the access to the source code and rights to copy, # modify and redistribute granted by the license, users are provided only # with a limited warranty and the software's author, the holder of the # economic rights, and the successive licensors have only limited # liability. # # In this respect, the user's attention is drawn to the risks associated # with loading, using, modifying and/or developing or reproducing the # software by the user in light of its specific status of free software, # that may mean that it is complicated to manipulate, and that also # therefore means that it is reserved for developers and experienced # professionals having in-depth computer knowledge. Users are therefore # encouraged to load and test the software's suitability as regards their # requirements in conditions enabling the security of their systems and/or # data to be ensured and, more generally, to use and operate it in the # same conditions as regards security. # # The fact that you are presently reading this means that you have had # knowledge of the CeCILL license and that you accept its terms. import os import glob import sys import xml.dom.minidom from commons.core.utils.RepetOptionParser import RepetOptionParser from commons.core.utils.FileUtils import FileUtils from commons.core.seq.BioseqDB import BioseqDB from commons.core.sql.DbFactory import DbFactory from commons.core.sql.TablePathAdaptator import TablePathAdaptator from commons.core.sql.TableSetAdaptator import TableSetAdaptator from commons.core.sql.TableMapAdaptator import TableMapAdaptator ## GameXmlMaker exports . # class GameXmlMaker(object): def __init__(self, inFastaName = "", tablesFileName = "", configFileName = "", verbose = 0): self._inFastaName = inFastaName self._tablesFileName = tablesFileName self._configFileName = configFileName self._verbose = verbose self._gameXMLFileName = "" def setAttributesFromCmdLine(self): description = "GameXmlMaker with -f option <=> step 1 : create gff files (write only the sequence and not the annotation. Only one sequence in each file)\n" description += "GameXmlMaker with -t option <=> step 2 : add annotations in each file\n" parser = RepetOptionParser(description = description) parser.add_option("-f", "--inseq", dest = "inFastaName", action = "store", type = "string", help = "'fasta' file or 'seq' table recording the input sequences (required to generate new '.gamexml' files)", default = "") parser.add_option("-t", "--tablesfile", dest = "tablesFileName", action = "store", type = "string", help = "tabulated file of table name to use to update the GameXML files (fields: tier name, format, table name)", default = "") parser.add_option("-g", "--gameXML", dest = "gameXML", action = "store", type = "string", help = "gameXML file to update (if not specified, update all gameXML files in directory", default = "") parser.add_option("-C", "--config", dest = "configFileName", action = "store", type = "string", help = "configuration file for database connection", default = "") parser.add_option("-v", "--verbose", dest = "verbose", action = "store", type = "int", help = "verbosity level (default=0, else 1 or 2)", default = 0) (options, args) = parser.parse_args() self._setAttributesFromOptions(options) def _setAttributesFromOptions(self, options): self.setInFastaName(options.inFastaName) self.setTablesFileName(options.tablesFileName) self.setGameXMLFileName(options.gameXML) self.setConfigFileName(options.configFileName) self.setVerbose(options.verbose) def setInFastaName(self, inFastaName): self._inFastaName = inFastaName def setTablesFileName(self, tablesFileName): self._tablesFileName = tablesFileName def setGameXMLFileName(self, gamexmlFileName): self._gameXMLFileName = gamexmlFileName def setConfigFileName(self, configFileName): self._configFileName = configFileName def setVerbose(self, verbose): self._verbose = verbose def checkOptions(self): if self._inFastaName == "" and self._tablesFileName == "": raise Exception("ERROR: options -f or -t required") if self._configFileName != "": if not FileUtils.isRessourceExists(self._configFileName): raise Exception("ERROR: configuration file does not exist!") def run(self): self.checkOptions() if self._verbose > 0: print "START GameXmlMaker" sys.stdout.flush() if self._inFastaName != "": self._createGameXMLFiles() if self._tablesFileName != "": lXMLNewFile = [] if self._gameXMLFileName == "": lXMLNewFile = glob.glob("*.gamexml") else: lXMLNewFile.append(self._gameXMLFileName) for newGamexmlFile in lXMLNewFile: self._updateGameXMLFileFromlTablesFile(newGamexmlFile) if self._verbose > 0: print "END GFF3Maker" sys.stdout.flush() ## Create as many XML files as sequences given in fasta file. # def _createGameXMLFiles(self): if self._verbose > 0: print "reading file %s" % self._inFastaName sys.stdout.flush() iBioseqDB = BioseqDB(self._inFastaName) if self._verbose > 0: print "nb of sequences = %i" % iBioseqDB.getSize() sys.stdout.flush() for iBioseq in iBioseqDB.db: self._writeGameXMLFileFromBioseq(iBioseq) def _writeGameXMLFileFromBioseq(self, iBioseq): """ write new '.gamexml' file with <game> and <seq> tags """ docXML = xml.dom.minidom.getDOMImplementation().createDocument(None, 'game', None) root = docXML.documentElement seq = docXML.createElement('seq') seq.setAttribute('id', iBioseq.getHeader()) seq.setAttribute('focus', 'true') root.appendChild(seq) seqNameTag = docXML.createElement('name') seqNameTag.appendChild(docXML.createTextNode(iBioseq.getHeader())) seq.appendChild(seqNameTag) residuesTag = docXML.createElement('residues') residuesTag.appendChild(docXML.createTextNode(iBioseq.getSequence())) seq.appendChild(residuesTag) mapPos = docXML.createElement('map_position') root.appendChild(mapPos) arm = docXML.createElement('arm') arm.appendChild(docXML.createTextNode(iBioseq.getHeader())) mapPos.appendChild(arm) span = docXML.createElement('span') mapPos.appendChild(span) start = docXML.createElement('start') start.appendChild(docXML.createTextNode('1')) span.appendChild(start) end = docXML.createElement('end') end.appendChild(docXML.createTextNode(str(iBioseq.getLength()))) span.appendChild(end) fileName = "%s.gamexml" % iBioseq.getHeader() docXML.writexml(open(fileName, "w")) if self._verbose > 0: print "file '%s' written" % fileName sys.stdout.flush() def _parseResultSpanInfo(self, element, type): Qstart = -1 Qend = -1 Sstart = -1 Send = -1 query = "" subject = "" identity = 0 id = "" if type == "path": Qstart = element.getQueryStart() Qend = element.getQueryEnd() Sstart = element.getSubjectStart() Send = element.getSubjectEnd() query = element.getQueryName() subject = element.getSubjectName() identity = element.getIdentity() id = element.getIdentifier() elif type == "set": Qstart = element.getStart() Qend = element.getEnd() query = element.getName() subject = element.getName() id = element.getId() elif type == "map": Qstart = element.getStart() Qend = element.getEnd() query = element.getSeqname() subject = element.getName() id = "-1" return (Qstart,Qend,Sstart,Send,query,subject,identity,id) def _addPathSpan(self, docXML, spanInfo, parent): Qstart,Qend,Sstart,Send,query,subject,identity,id = spanInfo Qstart = str(Qstart) Qend = str(Qend) Sstart = str(Sstart) Send = str(Send) identity = str(identity) id = str(id) resultSpan = docXML.createElement('result_span') parent.appendChild(resultSpan) relship1 = docXML.createElement('seq_relationship') relship1.setAttribute('type', 'query') relship1.setAttribute('seq', query) relship2 = docXML.createElement('seq_relationship') relship2.setAttribute('type', 'subject') relship2.setAttribute('seq', '%s::%s' % (subject, id)) score = docXML.createElement('score') resultSpan.appendChild(relship1) resultSpan.appendChild(relship2) score.appendChild(docXML.createTextNode(identity)) resultSpan.appendChild(score) sp1 = docXML.createElement('span') sp2 = docXML.createElement('span') start1 = docXML.createElement('start') start1.appendChild(docXML.createTextNode(Qstart)) start2 = docXML.createElement('start') start2.appendChild(docXML.createTextNode(Sstart)) end1 = docXML.createElement('end') end1.appendChild(docXML.createTextNode(Qend)) end2 = docXML.createElement('end') end2.appendChild(docXML.createTextNode(Send)) relship1.appendChild(sp1) sp1.appendChild(start1) sp1.appendChild(end1) relship2.appendChild(sp2) sp2.appendChild(start2) sp2.appendChild(end2) def _addComputationalAnalysisTags(self, docXML, programName): computationalAnalysis = None lComputationalAnalysis = docXML.getElementsByTagName('computational_analysis') for computationalAnalysisTag in lComputationalAnalysis: if computationalAnalysisTag.getElementsByTagName("program")[0].nodeValue == programName: computationalAnalysis = computationalAnalysisTag break if computationalAnalysis == None : computationalAnalysis = docXML.createElement('computational_analysis') root = docXML.documentElement root.appendChild(computationalAnalysis) program = docXML.createElement('program') program.appendChild(docXML.createTextNode(programName)) computationalAnalysis.appendChild(program) db = docXML.createElement('database') db.appendChild(docXML.createTextNode('db')) computationalAnalysis.appendChild(db) return computationalAnalysis def _addResultSetFromPath(self, docXML, iPath, parent): computationalAnalysis = parent resultSet = docXML.createElement('result_set') resultSet.setAttribute('id', str(iPath.getIdentifier())) computationalAnalysis.appendChild(resultSet) resultSetName = docXML.createElement('name') resultSetName.appendChild(docXML.createTextNode("%s::%s" %(iPath.getSubjectName(),str(iPath.getIdentifier())))) resultSet.appendChild(resultSetName) return resultSet def _addResultSetFromSet(self, docXML, iSet, parent): computationalAnalysis = parent resultSet = docXML.createElement('result_set') resultSet.setAttribute('id', str(iSet.getId())) computationalAnalysis.appendChild(resultSet) resultSetName = docXML.createElement('name') resultSetName.appendChild(docXML.createTextNode("%s::%s" %(iSet.getName(),str(iSet.getId())))) resultSet.appendChild(resultSetName) return resultSet def _addResultSetFromMap(self, docXML, iMap, parent): computationalAnalysis = parent resultSet = docXML.createElement('result_set') resultSet.setAttribute('id', "-1") computationalAnalysis.appendChild(resultSet) resultSetName = docXML.createElement('name') resultSetName.appendChild(docXML.createTextNode("%s::%s" %(iMap.getName(), "-1"))) resultSet.appendChild(resultSetName) return resultSet def _updateGameXMLFileFromlTablesFile(self, gameXMLFile): docXML = xml.dom.minidom.parse(gameXMLFile) f = open(self._tablesFileName, "r") line = f.readline() while line: if not line.startswith("#"): list = line.split() programName = list[0] format = list[1] table = list[2] gameXMLFileName = os.path.splitext(gameXMLFile)[0] computationalAnalysis = self._addComputationalAnalysisTags(docXML,programName) if format == "path": iDB = DbFactory.createInstance(self._configFileName) iTpa = TablePathAdaptator(iDB, table) lPaths = iTpa.getPathListFromQuery(gameXMLFileName) dResultSets = {} for iPath in lPaths: if dResultSets.get(iPath.getIdentifier()) is None: resultSet = self._addResultSetFromPath(docXML, iPath,computationalAnalysis) dResultSets[iPath.getIdentifier()] = resultSet else: resultSet = dResultSets[iPath.getIdentifier()] spanInfo = self._parseResultSpanInfo(iPath, "path") self._addPathSpan(docXML, spanInfo, resultSet) if format == "set": iDB = DbFactory.createInstance(self._configFileName) iTsa = TableSetAdaptator(iDB, table) lSet = iTsa.getSetListFromSeqName(gameXMLFileName) dResultSets = {} for iSet in lSet: if dResultSets.get(iSet.getId()) is None: resultSet = self._addResultSetFromSet(docXML, iSet,computationalAnalysis) dResultSets[iSet.getId()] = resultSet else: resultSet = dResultSets[iSet.getId()] spanInfo = self._parseResultSpanInfo(iSet, "set") self._addPathSpan(docXML, spanInfo, resultSet) if format == "map": iDB = DbFactory.createInstance(self._configFileName) iTma = TableMapAdaptator(iDB, table) lMap = iTma.getMapListFromChr(gameXMLFileName) dResultSets = {} for iMap in lMap: resultSet = self._addResultSetFromMap(docXML, iMap,computationalAnalysis) spanInfo = self._parseResultSpanInfo(iMap, "map") self._addPathSpan(docXML, spanInfo, resultSet) line = f.readline() outputGameXMLFile = open(gameXMLFile, "w") xmlstr = docXML.toxml() outputGameXMLFile.write(xmlstr) outputGameXMLFile.close() if __name__ == "__main__": iGameXmlMaker = GameXmlMaker() iGameXmlMaker.setAttributesFromCmdLine() iGameXmlMaker.run()